#ifndef SYSTEM_GAMESCHEDULER_H
#define SYSTEM_GAMESCHEDULER_H

#include "Common/Common.h"

#include <Box2D/Box2D.h>

class PhysicsScheduler : public CCObject
{
public:
    PhysicsScheduler();
    virtual ~PhysicsScheduler();

    bool initWith(b2World* world);

    virtual void update(float dt) override; 

    void start();
protected:
    b2World* mWorld;
};

class GameScheduler : public CCObject
{
public:
    GameScheduler();
    virtual ~GameScheduler();


};
#endif